Six Days in Fallujah offers the user a unique opportunity to revisit 1968 in the vastness of Iraq. The player will have to plunge headlong into the battle between American Marines and rebels as the commander of a combat unit consisting of four people. Everything that happens in the game is based on real events, and the authors of the project placed the main emphasis on the plausibility of the story and the actions of the participants. All missions are told by those who actually fought there and experienced the full weight of this bloody battle. The user will be able to appreciate the uncertainty of each new entry into Six Days in Fallujah thanks to a truly innovative system for procedurally generating level architecture. The battlefield will always change when the player takes up arms. This applies, first of all, to buildings, rooms, and all structures. Therefore, the gamer will never know what awaits him this or the next.